

I hope Joel & team will consider making it more interesting similar to how CooperFX updated their noise control on the GL from a basic blanket of white noise into a more varied texture that interacts with incoming signal). (I like noise but I mostly agree on the Stability - I've mentioned that in the Blooper thread. I got a better sense of the overlap or lack thereof from your posts. Thanks for the information in this regard. I saw some other members mentioning this as a replacement for Blooper so I wanted to get a better idea what, if anything, I'd be losing by making the switch. I was instead trying to start a discussion of some of the main differences from people who had experience with both since I only have experience with Blooper. I was not trying to propose a "numeric analysis". Maybe I should've just said that the Microcosm has more effects and Blooper has more layers of undo / redo.

I didn't mean to put you off with the use of numbers there. If the looper is set to be after the effects, you can add new effected audio, but that's not quite the same thing. I don't think you can, but as I say, I haven't used the looper yet. I dropped a note to Hologram suggesting that if Microcosm is set up for mono input, the other input channel could be used for a side chain in for the envelope follower. It's really cool when feeding with clean guitar or lightly overdriven guitar, but fuzz doesn't seem to give it enough amplitude variance to trigger as reliably as I would like. There is a sort of blessing / curse thing in Microcosm's reliance on an envelope follower to trigger a bunch of its effects. I think Microcosm wins on overall fidelity, and it certainly wins on being able to accept hotter signals. I've yet to use the looper in Microcosm, but the hold feature is pretty fun. The Microcosm looper seems pretty vanilla, compared to Blooper.
#Blooper vs microcosm full
The looper in Blooper is certainly more full featured. I never really found much of a use for Blooper's Stability control, it added too much noise.
#Blooper vs microcosm plus
Microcosm is going to be all that useful, but in the interest of being pedantic, I would say that Microcosm has 11 families of effects, with a fair amount of variation within each family, plus the pitch modulation, filter, and reverb. I'm not sure that this sort of numeric analysis of Blooper vs.
